XR Engineer, game developer, and interactive designer with 4+ years shipping Unity-based VR/AR/MR applications, games, and UI/UX experiences across education, cultural heritage, and sports training. From AI-driven campus tours to award-winning motion-platform simulators.
Live footage from the Oil Rig VR safety-training simulation, walking through an offshore process fire and explosion emergency drill.
See the Hybrid Metaverse Framework demo below ↓



I'm an XR Engineer and game developer based in Kuala Lumpur, currently working on User Experience Design and Active Learning at APU's Centre of Excellence for Extended Reality Technology & AI. My work sits at the intersection of Unity development, interactive and UI/UX design, immersive research, and teaching. I've spent the last three years managing a university XR studio, mentoring student developers, and building VR systems and games people actually learn from and enjoy using.
My MSc research explored a hybrid metaverse framework for gamified virtual campus tours, combining Meta Quest deployment, AI-powered conversational NPCs, and multiplayer networking into one coherent system. That same instinct for combining disciplines runs through my project work: game design and development, cultural heritage preservation, sports science, insurance training, UI/UX flows, and bilingual science education, often with original visual and graphic design work of my own.
I'm currently exploring roles across XR/game engineering, VR development, UI/UX and interactive design, graphic design, and university lecturing in immersive technology.
Built during my time at Alter Learning, an edtech company. Initial level design and game design on all three was done by me.




Open to full-time XR/AI engineering roles, immersive-technology lecturing positions, and interesting collaborations.